- Set up a coordinate system (CS) for space. The origin of the coordinate system and the positive direction of each axis should be chosen to make the problem the least complicated mathematically. One general rule is that you set up the coordinate system so that the motion of interest occurs at positive values of the position coordinates. The origin of the CS and the origin of the time should be chosen very clearly and as conveniently for the problem solving as possible. This is quite essential.
- Recognize important events at specific values of space and time, and assign symbols for the space time coordinates and the velocity values for those events. Usually there are two or three important events in a problem. For instance, for a tossing-a-ball problem, "a ball leaving the hand" and "the ball reaching the top" may be two important events. These events can be named i (initial), f (final), or H (hand), T (top). Use symbols for time, space, velocity for each of these important events. For instance, tH, xH, vH, and tT, xT, vT, can be used to specify time, space, and velocity for these two events.
- Recognize symbols whose values are known and those whose values are not known. By the choice of origins in space and time (step 1), some symbols defined in step 2 will turn out to be zero. Some other value will be zero because of physics (vT=0 since the velocity is changing direction just at that point).
- Examine the "fundamental equations" to use. For the example above, x = x0 + v0 t + 0.5 a t2 and v = v0 + a t, are those equations to use. Taking the time origin at the event H, notice that tH=0, vH=v0 in the above example. Also, assuming that the x axis was taken to be pointing up, the acceleration a will be a negative value a = -g.
- Set up "specific equations" to solve, by plugging in time, space, velocity values for the important events into the "fundamental equations." The specific equations to solve should not contain general variable symbols such as x and t. Instead, they should contain specific symbols that you defined in step 2 (e.g., tH, xH, vH, and tT, xT, vT). Solve these specific equations for unknown symbols.
- Do not plug in the actual values of known symbols, until the very last step. Carry out calculations with symbols instead.
- Interpret the final result in relation to the original question.
- (addendum to 7) Always be clear about the meanings of symbols, per each problem. Physics problems are rarely those kinds where you can simply plug in a few known values into the textbook equations to get the answer. The same symbol can be, and are, used to mean different things in different problems. Always know which direction the position axis is pointing to, where the spatial origin is, and where the time origin is. Know how to relate the numerical answer that you get from solving your specific equations (steps 5-7) to the required answer of the original question.
Tuesday, October 6, 2009
How to do physics problems?
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1 comment:
Great Post!. I am a summer exchange student @ UCSC. I am a college sophomore with a dual major in Physics and Mathematics @ University of California, Santa Barbara. By the way, i came across these excellent physics flash cards. Its also a great initiative by the FunnelBrain team. Amazing!!
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